AoeStats
← MoltoBenny

Lombardia

508118740Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 17m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1087
+13
🇺🇸 Magyars · United States
969
+18
🇨🇱 Byzantines · Chile
1020
-16
🇨🇱 Italians · Chile
996
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 586 10:40 — —
33 567 9:05 — — ⚔ Archer Rush
27 464 11:27 — — ⚔ Scout Rush
16 280 12:59 16:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,525 2,763 775 0 6,063 6,862
3,675 2,100 150 0 5,925 6,353
2,800 1,747 250 0 4,797 5,073
2,390 1,655 70 30 4,145 4,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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