AoeStats
← FinalDiamond01

Arabia

507964605Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 33m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
834
+15
🇫🇷 Huns · France
781
+14
🇨🇳 Slavs · China
793
-39
🇺🇸 Spanish · United States
696
-20
Player eAPM Actions Feudal Castle Imperial Opening
16 530 10:27 22:58 — ⚔ Scout Rush
15 516 12:18 23:22 — ⛏ Fast Castle
11 379 12:03 19:18 — ⛏ Fast Castle
10 347 17:32 23:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,910 5,601 3,000 1,515 18,026 18,667
7,340 5,135 1,620 1,170 15,265 17,615
7,675 4,300 835 100 12,910 16,479
3,950 2,718 200 0 6,868 8,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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