AoeStats
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503956737Analyzed
3v3 RM · 27d ago on Sep 3, 2026· 53m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
788
+12
🇺🇸 Portuguese · United States
668
+18
🇲🇽 Bohemians · Mexico
667
+18
🇦🇷 Vietnamese · Argentina
793
-20
🇵🇪 Cumans · Peru
778
-19
🇨🇦 Celts · Canada
536
-9
Player eAPM Actions Feudal Castle Imperial Opening
22 1,170 11:02 19:43 46:51 ⛏ Fast Castle
17 910 11:47 17:29 42:51 ⛏ Fast Castle
16 851 17:25 36:33 46:31 ⚔ Skirmisher Rush
15 805 12:49 24:22 39:00
13 719 15:41 — — ⚔ M@A Rush
12 662 10:22 22:00 38:48

Resources

Player Food Wood Gold Stone Spent Collected
16,550 20,055 10,235 2,350 49,190 56,818
19,130 11,495 11,875 850 43,350 49,028
12,925 15,906 7,285 3,650 39,766 46,132
16,265 9,780 5,465 2,645 34,155 40,095
6,965 8,385 4,185 2,150 21,685 22,967
8,235 7,130 1,085 750 17,200 17,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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