AoeStats
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Yucatan

510884162Analyzed
2v2 RM · 2h ago on Oct 3, 2026· 62m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Muisca · United States
1184
+18
🇺🇸 Mongols · United States
1167
+18
🇨🇦 Hindustanis · Canada
1216
-18
🇨🇦 Britons · Canada
1216
-18
Player eAPM Actions Feudal Castle Imperial Opening
52 3,277 11:52 16:37 36:47 ⛏ Fast Castle
44 2,766 13:01 17:43 36:17 ⛏ Fast Castle
36 2,224 9:27 13:29 33:19 ⛏ Fast Castle
23 1,424 9:58 18:23 31:15 ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
31,845 37,581 27,205 9,855 106,486 129,111
40,535 22,438 27,835 11,725 102,533 119,763
25,540 28,323 22,110 5,080 81,053 89,201
33,755 16,405 17,490 3,705 71,355 94,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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