AoeStats
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MegaRandom

510465987Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 59m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Georgians · United States
1216
+15
🇺🇸 Japanese · United States
1167
+17
🇨🇱 Portuguese · Chile
1217
-17
1167
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 3,021 11:26 15:56 38:48 ⛏ Fast Castle
50 2,966 11:41 15:54 36:01 ⛏ Fast Castle
33 1,981 11:04 15:39 37:50 ⛏ Fast Castle
22 1,289 14:43 20:42 47:41

Resources

Player Food Wood Gold Stone Spent Collected
37,415 16,555 8,345 1,840 64,155 68,792
23,935 12,990 13,535 2,725 53,185 64,131
20,450 19,351 5,390 2,610 47,801 50,428
12,815 13,594 11,260 3,145 40,814 42,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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