AoeStats
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Arena

510463519Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 25m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1199
+17
🇺🇸 Cumans · United States
1149
+18
🇲🇽 Portuguese · Mexico
1221
-18
🇲🇽 Teutons · Mexico
1197
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 1,396 10:55 — — ⛏ Fast Castle
46 1,187 10:09 — — ⚔ M@A Rush
44 1,140 10:48 15:01 — ⛏ Fast Castle
38 986 10:57 15:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,460 4,360 1,515 200 12,535 13,669
4,225 5,095 850 100 10,270 11,682
5,790 3,245 930 0 9,965 10,308
3,575 2,125 200 760 6,660 7,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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