AoeStats
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Arena

510666121Analyzed
4v4 RM · 4h ago on Oct 2, 2026· 67m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
1071
+12
🇺🇸 Georgians · United States
1070
+12
🇺🇸 Teutons · United States
1044
+13
🇨🇳 Italians · China
915
+19
🇨🇳 Khmer · China
1039
-16
🇨🇴 Gurjaras · Colombia
989
-14
🇧🇷 Bohemians · Brazil
980
-14
🇺🇸 Spanish · United States
931
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 2,550 11:56 16:53 32:08 ⛏ Fast Castle
36 2,473 10:09 16:31 30:16 ⛏ Fast Castle
33 2,266 11:08 16:06 32:30 ⛏ Fast Castle
31 2,076 12:22 16:37 38:46 ⛏ Fast Castle
31 2,121 11:00 15:45 33:57 ⛏ Fast Castle
23 1,577 14:04 18:55 29:42 ⛏ Fast Castle
19 1,297 13:51 20:06 35:17 ⛏ Fast Castle
16 1,074 12:16 16:33 32:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,920 32,545 24,050 3,575 131,090 154,324
51,500 46,825 19,475 5,110 122,910 131,125
35,395 35,940 23,080 2,950 97,365 112,452
42,645 29,463 15,575 6,250 93,933 101,736
43,940 17,860 17,620 4,220 83,640 92,099
32,345 30,640 12,225 4,855 80,065 105,292
22,155 30,450 17,270 2,515 72,390 94,771
23,225 17,275 6,970 1,190 48,660 51,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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