AoeStats
← Wolfaroth

Black Forest

505515747Analyzed
2v2 RM · 22d ago on Sep 9, 2026· 168m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Mongols · Greece
752
+15
🇬🇷 Spanish · Greece
747
+15
🇦🇷 Turks · Argentina
817
-18
🇦🇷 Franks · Argentina
647
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 7,529 15:58 23:06 39:11 ⛏ Fast Castle
30 5,031 14:14 19:37 33:26 ⛏ Fast Castle
12 2,041 13:15 24:31 34:10 ⛏ Fast Castle
10 1,612 15:20 26:40 38:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
91,280 97,718 97,400 5,315 291,713 358,315
129,295 35,398 117,170 4,920 286,783 307,214
121,280 61,378 85,650 4,165 272,473 277,592
106,445 79,658 36,510 11,315 233,928 274,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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