AoeStats
← Wolfaroth

Black Forest

505491045Analyzed
2v2 RM · 22d ago on Sep 9, 2026· 87m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
748
+18
🇩🇪 Franks · Germany
729
+18
🇬🇷 Portuguese · Greece
787
-18
🇬🇷 Britons · Greece
782
-18
Player eAPM Actions Feudal Castle Imperial Opening
40 3,548 18:18 24:19 45:13 ⛏ Fast Castle
35 3,108 14:39 25:11 40:44 ⚔ Fish Boom into Archers
28 2,435 13:12 17:54 32:27 ⛏ Fast Castle
26 2,268 15:19 24:23 40:01 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
52,195 55,437 29,700 5,305 142,637 149,030
47,815 48,048 20,455 5,405 121,723 128,308
43,225 37,827 30,165 3,220 114,437 129,733
39,595 31,621 33,175 5,505 109,896 117,722
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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