AoeStats
← Wolfaroth

Arena

505345686Analyzed
2v2 RM · 23d ago on Sep 9, 2026· 66m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Franks · Greece
772
+15
🇬🇷 Poles · Greece
767
+15
🇪🇨 Malay · Ecuador
749
-15
🇪🇨 Persians · Ecuador
743
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,981 11:37 17:15 43:16 ⛏ Fast Castle
29 1,960 12:54 18:48 37:09 ⛏ Fast Castle
26 1,747 10:48 15:58 32:11 ⛏ Fast Castle
15 978 11:22 15:33 38:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,100 22,870 19,950 4,760 80,680 104,159
22,450 27,130 10,785 3,630 63,995 87,059
29,650 19,580 10,970 2,830 63,030 77,347
16,560 23,010 12,560 3,600 55,730 57,715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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