AoeStats
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Lombardia

509776116Analyzed
2v2 RM · 6d ago on Sep 28, 2026· 68m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
865
+15
🇹🇷 Khmer · Türkiye
849
+17
🇲🇽 Mongols · Mexico
853
-40
🇲🇽 Franks · Mexico
853
-40
Player eAPM Actions Feudal Castle Imperial Opening
39 2,691 10:40 23:26 40:15 ⚔ Scout Rush
27 1,884 10:26 29:34 46:41 ⚔ Archer Rush
20 1,405 10:59 21:07 42:29
14 948 14:36 24:18 41:45 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,055 24,155 27,780 4,150 76,140 82,096
27,425 22,208 21,800 2,845 74,278 80,445
30,100 16,095 14,795 3,500 64,490 78,581
12,395 13,155 8,940 2,050 36,540 38,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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