AoeStats
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Arena

507812682Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 85m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Britons · Ireland
494
+12
🇧🇷 Celts · Brazil
472
+13
🇧🇷 Persians · Brazil
440
+14
🇨🇱 Inca · Chile
771
-90
🇨🇱 Spanish · Chile
220
-7
🇨🇱 Huns · Chile
219
-7
Player eAPM Actions Feudal Castle Imperial Opening
19 1,623 10:34 24:21 39:29 ⛏ Fast Castle
17 1,451 12:42 30:41 50:26 ⚔ Champis into Archers
15 1,293 15:08 30:56 58:06 ⚔ Skirmisher Rush
14 1,192 11:39 20:49 46:09 ⛏ Fast Castle
14 1,213 17:31 29:58 73:26 ⚔ M@A Rush
14 1,209 12:08 26:42 44:21

Resources

Player Food Wood Gold Stone Spent Collected
36,215 32,740 43,930 6,900 119,785 131,469
31,165 37,910 18,730 0 87,805 88,773
25,385 19,340 11,720 4,810 61,255 67,004
27,185 12,075 17,590 2,050 58,900 74,514
26,695 8,555 14,470 850 50,570 51,293
18,765 10,580 9,940 1,030 40,315 47,760
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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