AoeStats
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Arena

507804767Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 49m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
510
+14
🇧🇷 Celts · Brazil
457
+15
🇦🇷 Persians · Argentina
398
+17
🇨🇱 Burmese · Chile
900
-129
🇨🇱 Teutons · Chile
228
-8
🇨🇱 Khmer · Chile
227
-8
Player eAPM Actions Feudal Castle Imperial Opening
15 715 12:30 22:01 35:30 ⛏ Fast Castle
14 692 13:46 27:27 46:17
13 635 10:24 25:30 37:12
11 545 10:22 23:18 47:40 ⚔ Scout Rush
8 412 14:16 20:23 37:50 ⛏ Fast Castle
8 390 15:23 32:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,340 14,440 13,565 2,150 47,495 52,489
21,160 6,075 9,130 1,300 37,665 41,307
14,685 7,620 7,415 2,200 31,920 41,763
13,865 7,255 6,115 1,425 28,660 34,323
10,295 7,995 6,035 1,550 25,875 30,291
10,625 8,335 2,500 1,100 22,560 29,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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