AoeStats
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Black Forest

508007721Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 102m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Teutons · Denmark
936
+13
🇩🇪 Khmer · Germany
844
+17
🇷🇺 Vietnamese · Russia
818
+18
🇷🇴 Bohemians · Romania
736
+22
🇮🇳 Khmer · India
915
-19
🇹🇷 Hindustanis · Türkiye
863
-43
🇮🇳 Britons · India
852
-17
🇨🇳 Turks · China
843
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 4,158 11:22 18:58 32:01 ⛏ Fast Castle
41 4,228 14:35 21:50 36:50 ⛏ Fast Castle
26 2,647 16:00 20:36 38:25 ⛏ Fast Castle
23 2,379 11:38 19:56 35:42 ⛏ Fast Castle
22 2,294 13:10 21:02 32:47 ⛏ Fast Castle
13 1,317 10:46 18:21 33:52 ⛏ Fast Castle
12 1,186 11:10 18:29 42:40 ⛏ Fast Castle
9 906 16:07 20:05 34:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,510 50,684 64,015 5,645 187,854 208,745
90,795 46,176 22,900 3,165 163,036 189,748
72,710 29,105 44,295 3,750 149,860 165,385
33,365 72,642 39,890 2,815 148,712 160,898
41,810 47,215 19,990 7,775 116,790 135,787
37,865 49,597 18,580 4,440 110,482 148,872
47,870 23,597 28,940 5,765 106,172 120,471
16,130 16,126 11,130 1,555 44,941 50,621
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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