AoeStats
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Fortress

507995280Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 47m 1s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Persians · India
951
+14
🇵🇪 Huns · Peru
944
+15
🇮🇳 Khmer · India
851
+18
🇩🇪 Magyars · Germany
810
+20
🇹🇷 Britons · Türkiye
1067
-71
🇹🇷 Hindustanis · Türkiye
907
-44
🇫🇷 Georgians · France
885
-16
🇹🇷 Franks · Türkiye
779
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,507 6:55 11:44 26:28 ⛏ Fast Castle
26 1,204 7:18 13:13 27:42 ⛏ Fast Castle
22 1,014 9:48 14:14 35:32 ⛏ Fast Castle
17 810 9:32 16:50 28:41 ⛏ Fast Castle
14 677 10:00 14:49 33:57 ⛏ Fast Castle
13 617 6:51 13:38 28:49 ⛏ Fast Castle
10 463 11:04 14:44 30:30 ⛏ Fast Castle
6 287 12:58 31:06 43:41 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
27,845 22,405 23,985 3,160 77,395 84,871
23,950 26,735 9,855 2,615 63,155 74,631
21,710 18,360 15,505 2,150 57,725 75,679
21,570 11,995 14,075 1,195 48,835 64,486
19,110 11,705 14,960 1,710 47,485 57,451
18,820 10,170 9,030 1,050 39,070 52,205
13,680 13,265 8,845 865 36,655 49,994
10,295 6,675 4,640 510 22,120 26,416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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