AoeStats
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Arena

510428393Analyzed
4v4 RM · 19h ago on Oct 1, 2026· 77m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Hindustanis · Colombia
1183
+12
🇺🇸 Khmer · United States
1064
+17
🇨🇱 Franks · Chile
1015
+19
🇨🇴 Cumans · Colombia
924
+24
🇺🇸 Vikings · United States
1113
-19
🇫🇷 Teutons · France
1112
-19
🇦🇷 Burgundians · Argentina
1098
-18
🇨🇱 Persians · Chile
1045
-16
Player eAPM Actions Feudal Castle Imperial Opening
68 5,301 11:15 17:06 34:02 ⛏ Fast Castle
38 2,971 9:32 15:34 29:11 ⛏ Fast Castle
37 2,889 10:46 15:18 33:24 ⛏ Fast Castle
30 2,352 10:44 14:45 35:30 ⛏ Fast Castle
27 2,126 11:00 31:40 59:46 ⚔ M@A Rush
25 1,947 11:01 15:12 31:42 ⛏ Fast Castle
24 1,851 9:21 13:56 27:36 ⛏ Fast Castle
19 1,518 11:32 16:06 29:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,980 55,715 21,130 5,210 151,035 156,698
68,175 45,820 28,065 5,765 147,825 168,491
49,700 31,335 26,450 5,310 112,795 117,301
47,020 38,115 17,725 6,850 109,710 154,122
44,365 21,905 27,470 2,150 95,890 106,511
62,060 19,925 4,585 2,430 89,000 91,929
31,645 28,435 16,060 850 76,990 91,911
22,280 24,165 22,095 2,380 70,920 73,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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