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Fortress

510231479Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 44m 49s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malians · Mexico
1094
+10
🇺🇸 Khmer · United States
1048
+12
🇺🇸 Franks · United States
1014
+13
🇺🇸 Mongols · United States
1003
+13
🇨🇳 Teutons · China
1020
-14
🇧🇷 Romans · Brazil
967
-13
🇦🇷 Koreans · Argentina
937
-11
🇲🇽 Cumans · Mexico
883
-10
Player eAPM Actions Feudal Castle Imperial Opening
43 1,911 7:09 11:38 28:47 ⛏ Fast Castle
31 1,372 7:55 13:55 30:56 ⛏ Fast Castle
20 884 7:58 10:57 23:25 ⛏ Fast Castle
20 893 8:47 12:13 32:54 ⛏ Fast Castle
18 802 7:53 12:02 31:11 ⛏ Fast Castle
16 731 7:56 14:47 32:43 ⛏ Fast Castle
15 655 8:36 20:14 35:12 ⚔ M@A FC
13 565 9:24 13:46 37:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,415 20,930 14,840 3,155 65,340 74,662
33,565 16,955 11,635 2,860 65,015 66,730
21,250 19,825 16,995 950 59,020 68,627
25,925 11,865 11,180 1,500 50,470 55,362
24,130 14,165 8,910 850 48,055 56,415
11,870 18,840 5,980 1,055 37,745 44,639
12,380 8,860 6,590 2,915 30,745 39,253
8,340 8,555 3,795 1,625 22,315 24,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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