AoeStats
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Nomad

510781891Analyzed
4v4 RM · 10h ago on Oct 2, 2026· 44m 10s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1486
+12
🇩🇪 Bengalis · Germany
1384
+16
🇩🇪 Italians · Germany
1351
+17
🇩🇪 Lithuanians · Germany
1230
+22
🇲🇦 Celts · Morocco
1547
-24
🇨🇳 Persians · China
1394
-17
🇨🇳 Koreans · China
1362
-16
🇲🇦 Saracens · Morocco
1221
-10
Player eAPM Actions Feudal Castle Imperial Opening
41 1,812 13:46 18:03 35:57 ⛏ Fish Boom FC
39 1,715 14:03 17:39 41:16 ⛏ Fish Boom FC
36 1,572 14:49 19:24 — ⛏ Fish Boom FC
31 1,385 12:52 28:01 34:25 ⛏ Fish Boom into Galleys into Fire Galleys FC into Fast Imp
30 1,309 12:18 20:35 — ⛏ Fish Boom into Galleys FC
26 1,151 11:38 16:48 — ⚔ Fish Boom into Scouts FC
23 1,018 13:18 24:12 — ⚔ Fish Boom into Scouts
19 839 17:23 20:26 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,800 14,215 5,705 300 41,020 43,240
11,625 19,209 6,170 1,815 38,819 39,961
11,925 16,228 7,900 2,590 38,643 45,036
13,070 12,740 6,595 3,100 35,505 38,205
10,100 12,134 3,615 2,000 27,849 34,098
8,500 6,105 1,190 300 16,095 17,070
6,425 6,786 1,075 1,575 15,861 15,437
7,325 4,995 2,050 300 14,670 14,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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