AoeStats
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Arena

510772792Analyzed
2v2 RM · 8h ago on Oct 2, 2026· 57m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
1554
+9
🇬🇧 Inca · United Kingdom
1507
+12
🇲🇦 Wei · Morocco
1563
-16
🇲🇦 Teutons · Morocco
1226
-5
Player eAPM Actions Feudal Castle Imperial Opening
42 2,397 11:17 15:30 28:55 ⛏ Fast Castle
42 2,434 10:24 14:03 27:56 ⛏ Fast Castle
39 2,225 10:59 14:49 29:48 ⛏ Fast Castle
35 2,016 10:39 14:15 27:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,235 29,465 17,435 4,010 100,145 110,626
28,350 35,810 20,640 6,235 91,035 100,667
34,725 26,468 23,680 3,950 88,823 105,429
24,930 32,060 16,335 3,650 76,975 93,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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