AoeStats
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Arena

510588456Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 41m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Jurchens · Morocco
1547
+7
🇲🇦 Celts · Morocco
1200
+19
🇩🇪 Poles · Germany
1319
-13
🇦🇹 Vietnamese · Austria
1296
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,556 10:25 14:15 27:37 ⛏ Fast Castle
36 1,471 10:58 14:48 27:30 ⛏ Fast Castle
33 1,373 10:32 14:36 30:02 ⛏ Fast Castle
28 1,142 10:36 15:05 30:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,080 18,205 9,045 2,315 50,645 56,982
24,705 15,345 6,430 2,935 49,415 52,965
25,730 12,275 6,845 2,370 47,220 51,243
14,630 13,995 9,005 2,350 39,980 43,734
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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