AoeStats
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Baltic

510584280Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 26m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Berbers · Morocco
1537
+10
🇲🇦 Vietnamese · Morocco
1176
+24
🇨🇿 Vikings · Czechia
1402
-18
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1363
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,077 10:44 20:17 — ⛏ Fish Boom FC
35 911 10:45 22:51 — ⚔ Fish Boom into M@A into Archers
27 710 10:34 20:44 — ⛏ Fish Boom FC
23 612 10:38 — — ⚔ Fish Boom into Galleys into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,450 8,045 3,490 650 17,635 20,454
6,500 5,573 2,415 125 14,613 14,606
6,605 6,059 970 945 14,579 15,519
2,250 3,148 220 10 5,628 5,898
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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