AoeStats
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Arena

504640298Analyzed
4v4 RM · 28d ago on Sep 6, 2026· 46m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Britons · Portugal
1623
+13
🇵🇪 Slavs · Peru
1622
+13
🇲🇽 Malay · Mexico
1580
+15
🇨🇱 Khmer · Chile
1562
+16
🇨🇳 Mongols · China
1658
-18
🇹🇼 Khmer · Taiwan
1564
-15
🇸🇨 Jurchens · Seychelles
1563
-14
1460
-18
Player eAPM Actions Feudal Castle Imperial Opening
67 3,088 9:31 13:37 35:10 ⛏ Fast Castle
61 2,810 10:38 14:26 29:42 ⚔ FC into Archers
56 2,586 8:27 15:28 25:21 ⛏ Fast Castle
51 2,372 10:51 14:30 31:07 ⛏ Fast Castle
43 2,009 10:41 14:31 36:48 ⛏ Fast Castle
41 1,897 10:57 13:55 30:03 ⛏ Fast Castle
41 1,892 11:20 14:27 27:10 ⛏ Fast Castle
25 1,138 11:50 15:28 44:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,505 15,011 21,015 2,900 84,431 88,517
40,275 24,065 11,860 4,305 80,505 84,790
39,440 17,290 17,595 3,540 77,865 83,916
32,270 21,915 15,840 2,270 72,295 78,902
26,295 26,900 11,490 3,070 67,755 71,968
21,670 27,310 11,930 3,150 64,060 65,111
17,115 21,150 10,925 3,860 53,050 59,799
22,170 17,675 3,210 2,050 45,105 48,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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