AoeStats
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Black Forest

505890574Analyzed
2v2 RM · 21d ago on Sep 11, 2026· 42m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
964
+12
🇩🇪 Bohemians · Germany
873
+16
🇪🇸 Persians · Spain
883
-14
🇨🇿 Malians · Czechia
866
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,011 11:10 15:53 35:57 ⛏ Fast Castle
14 616 12:29 19:40 40:00 ⛏ Fast Castle
13 573 14:37 21:52 41:24 ⛏ Fast Castle
10 435 12:15 18:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,045 16,491 7,860 2,450 44,846 58,386
15,070 8,197 4,630 1,000 28,897 38,642
7,160 9,702 4,550 2,135 23,547 23,696
4,620 3,317 500 125 8,562 10,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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