AoeStats
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Arena

505703572Analyzed
2v2 RM · 22d ago on Sep 10, 2026· 26m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
951
+13
🇩🇪 Bohemians · Germany
856
+17
🇹🇷 Magyars · Türkiye
921
-16
🇵🇹 Britons · Portugal
854
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 711 10:36 16:05 — ⛏ Fast Castle
15 409 11:20 19:34 — ⛏ Fast Castle
13 353 10:56 19:27 — ⛏ Fast Castle
12 315 12:51 — — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,225 4,670 1,535 750 12,180 12,873
6,055 4,485 460 780 11,780 13,042
3,650 3,705 920 1,025 9,300 9,746
4,205 3,485 525 250 8,465 9,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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