AoeStats
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Arabia

510633981Analyzed
3v3 RM · 13h ago on Oct 1, 2026· 81m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
633
+12
🇦🇷 Spanish · Argentina
623
+13
🇦🇷 Portuguese · Argentina
598
+14
🇨🇦 Slavs · Canada
579
-14
🇬🇧 Franks · United Kingdom
570
-14
🇺🇸 Bulgarians · United States
490
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 2,495 11:17 23:16 32:12 ⛏ Fast Castle
21 1,721 12:26 18:09 25:07 ◆ FC into Fast Imp
21 1,692 12:35 27:18 45:45 ⛏ Fast Castle
16 1,265 12:19 19:53 42:14 ⛏ Fast Castle
12 963 16:12 31:19 41:46 ⚔ Towers FC
11 897 12:27 26:39 43:59 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,265 12,995 33,560 6,505 93,325 110,524
24,995 29,870 32,945 2,750 90,560 101,580
33,870 23,875 23,655 4,810 86,210 94,849
29,580 21,297 12,120 4,480 67,477 75,105
26,605 16,397 15,080 2,505 60,587 78,126
22,615 15,782 11,175 3,750 53,322 67,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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