AoeStats
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Lombardia

509762039Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 85m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
727
+12
🇹🇷 Franks · Türkiye
687
+13
🇲🇽 Celts · Mexico
660
+15
🇦🇷 Inca · Argentina
650
-14
🇦🇷 Vikings · Argentina
638
-14
🇦🇷 Huns · Argentina
610
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 2,467 16:11 22:01 37:54 ⛏ Fast Castle
24 2,078 11:59 21:28 42:27 ⛏ Fast Castle
21 1,775 13:42 29:13 42:07 ⛏ Fast Castle
16 1,391 13:37 21:04 34:57 ⛏ Fast Castle
15 1,266 13:36 24:03 32:53 ⛏ Fast Castle
12 992 12:31 22:18 31:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,250 32,730 36,855 3,265 127,100 155,251
43,120 20,545 35,855 1,725 101,245 116,599
42,640 31,554 12,235 3,095 89,524 96,631
29,315 28,210 25,135 4,370 87,030 99,268
35,675 20,945 19,860 5,585 82,065 88,337
37,220 11,600 25,070 1,505 75,395 110,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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