AoeStats
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African Clearing

510579989Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 74m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
1460
+14
🇨🇳 Huns · China
1439
+15
🇬🇧 Koreans · United Kingdom
1411
+16
🇪🇸 Berbers · Spain
1375
+18
🇨🇳 Vietnamese · China
1639
-24
🇨🇳 Italians · China
1462
-18
🇨🇳 Persians · China
1306
-11
🇨🇳 Khitans · China
1281
-10
Player eAPM Actions Feudal Castle Imperial Opening
40 2,958 11:41 17:46 40:10 ⛏ Fast Castle
39 2,919 12:33 19:22 39:58 ⛏ Fast Castle
29 2,190 14:44 22:34 56:05 ⛏ Fast Castle
27 1,975 11:59 17:53 37:39 ⛏ Fast Castle
23 1,709 15:03 18:49 32:02 ⛏ Fish Boom FC
22 1,608 13:50 18:50 36:45 ⛏ Fast Castle
21 1,587 12:18 24:41 — ⚔ Scout Rush
15 1,094 12:49 25:04 — ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
51,525 13,660 32,595 2,680 100,460 107,514
42,920 11,350 30,535 7,550 92,355 112,742
23,050 26,265 21,890 6,050 77,255 86,172
21,865 27,459 15,555 3,425 68,304 72,620
20,760 26,821 12,185 2,150 61,916 77,227
24,610 18,020 13,730 3,430 59,790 70,117
13,410 15,347 2,435 3,150 34,342 36,304
5,775 4,806 835 2,135 13,551 15,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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