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African Clearing

510567344Analyzed
4v4 RM · 18h ago on Oct 1, 2026· 50m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1441
+11
🇨🇳 Dravidians · China
1409
+12
🇨🇳 Persians · China
1273
+17
🇨🇳 Jurchens · China
1246
+18
🇩🇪 Huns · Germany
1349
-16
🇩🇪 Persians · Germany
1332
-15
🇭🇰 Dravidians · Hong Kong SAR China
1321
-15
🇹🇷 Mongols · Türkiye
1255
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,959 14:26 18:01 36:39 ⛏ Fast Castle
33 1,656 14:52 18:47 35:21 ⚔ Fish Boom FC into Archers
30 1,500 14:11 17:48 35:56 ⛏ Fish Boom FC
26 1,295 12:45 19:10 42:36 ⛏ Fast Castle
24 1,214 11:49 17:41 32:26 ⛏ Fish Boom FC
24 1,216 13:12 25:03 39:08 ⚔ Scout Rush
19 967 13:32 19:16 43:52 ⚔ Towers FC
19 966 13:40 17:33 48:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,750 22,330 17,655 2,550 69,285 77,685
23,525 14,121 13,490 3,200 54,336 56,750
15,920 16,830 11,600 5,975 50,325 70,168
16,780 15,669 5,490 2,235 40,174 44,212
14,275 13,165 10,295 2,290 40,025 44,467
19,965 10,130 8,120 1,155 39,370 49,369
15,800 14,743 1,865 1,150 33,558 41,331
10,585 7,515 6,070 1,300 25,470 26,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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