AoeStats
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MegaRandom

510534462Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 22m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Huns · Bangladesh
1398
+16
🇪🇸 Japanese · Spain
1373
+17
🇯🇵 Magyars · Japan
1348
+18
🇹🇼 Saracens · Taiwan
1341
+18
🇨🇳 Vietnamese · China
1507
-22
🇨🇳 Khmer · China
1488
-21
🇨🇳 Persians · China
1305
-14
🇨🇳 Khitans · China
1272
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 938 11:36 — — ⚔ M@A into Archers
42 925 12:01 — — ⚔ Scout Rush
34 753 10:32 — — ⚔ Archer Rush
26 563 10:35 — — ⚔ Archer Rush
26 574 9:57 — — ⚔ Scout Rush
23 517 10:07 — — ⚔ Scout Rush
19 420 10:09 — — ⚔ Scout Rush
15 335 11:21 16:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,720 3,418 150 0 9,288 10,438
5,705 3,400 50 0 9,155 10,276
5,615 3,255 250 0 9,120 9,988
4,345 4,117 505 0 8,967 9,868
4,685 2,515 1,175 100 8,475 9,052
2,150 3,403 1,765 0 7,318 7,762
3,410 2,675 50 0 6,135 6,900
2,070 2,180 365 125 4,740 5,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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