AoeStats
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African Clearing

510356616Analyzed
4v4 RM · 21h ago on Sep 30, 2026· 58m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1658
+7
🇨🇳 Bulgarians · China
1533
+11
🇨🇳 Spanish · China
1486
+13
🇨🇳 Wei · China
1260
+21
🇹🇷 Poles · Türkiye
1447
-14
🇷🇺 Saracens · Russia
1437
-14
🇨🇦 Bengalis · Canada
1390
-12
🇫🇷 Cumans · France
1390
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,423 12:40 21:29 37:43 ⚔ Scout Rush
38 2,219 15:02 18:57 32:23 ⛏ Fast Castle
36 2,081 14:41 18:24 31:24 ⛏ Fast Castle
35 2,041 13:31 18:08 40:22 ⛏ Fast Castle
29 1,694 13:13 17:07 36:32 ⛏ Fast Castle
28 1,642 12:43 18:33 33:24 ⛏ Fish Boom FC
25 1,431 13:39 17:47 42:33 ⛏ Fast Castle
24 1,421 13:21 17:30 35:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,365 18,008 30,755 1,410 88,538 91,990
40,010 16,226 23,540 2,725 82,501 83,971
43,455 13,345 19,440 4,700 80,940 100,738
37,335 28,506 11,560 2,450 79,851 89,111
31,030 25,723 15,010 6,220 77,983 81,648
34,195 18,620 17,785 4,500 75,100 89,959
22,700 11,355 20,775 3,200 58,030 59,457
19,820 23,633 11,265 3,100 57,818 71,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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