AoeStats
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African Clearing

510337946Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 49m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1580
+10
🇨🇳 Slavs · China
1489
+14
🇨🇳 Wu · China
1436
+16
🇨🇳 Goths · China
1362
+18
🇹🇼 Koreans · Taiwan
1496
-17
🇨🇳 Lithuanians · China
1449
-15
🇩🇪 Persians · Germany
1413
-14
🇨🇳 Spanish · China
1377
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 2,984 14:28 18:49 — ⛏ Fast Castle
40 2,019 13:38 18:20 40:16 ⛏ Fast Castle
35 1,742 13:25 19:05 — ⛏ Fast Castle
32 1,608 12:38 16:55 36:57 ⛏ Fast Castle
32 1,591 12:27 21:01 38:15 ⚔ Scout Rush
31 1,527 12:27 16:10 35:42 ⛏ Fast Castle
24 1,185 12:29 20:40 44:00 ⚔ M@A FC
22 1,082 15:32 19:27 37:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,815 36,584 11,225 4,330 66,954 69,524
21,470 23,276 16,035 4,400 65,181 69,306
25,845 21,540 8,415 2,000 57,800 63,419
17,445 16,853 13,120 3,160 50,578 55,179
18,385 24,587 5,635 710 49,317 51,050
13,835 13,380 4,850 1,350 33,415 35,754
9,800 7,460 4,015 1,150 22,425 26,759
8,420 4,445 2,900 1,600 17,365 17,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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