AoeStats
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Lombardia

510148652Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 65m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
1621
+8
🇨🇳 Huns · China
1421
+16
🇨🇳 Magyars · China
1417
+16
🇨🇳 Ethiopians · China
1400
+17
🇷🇺 Saracens · Russia
1477
-16
🇩🇪 Franks · Germany
1438
-15
🇨🇦 Poles · Canada
1426
-14
🇹🇷 Maya · Türkiye
1369
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 3,353 9:36 23:02 45:13 ⚔ Scout Rush
51 3,342 13:00 16:40 35:41 ⚔ FC into Archers
46 3,024 8:57 18:45 32:20 ⚔ Archer Rush
42 2,725 10:35 14:44 33:54 ⛏ Fast Castle
32 2,125 9:07 24:19 — ⚔ Scout Rush
30 1,946 9:23 21:26 36:14 ⚔ Scout Rush
29 1,876 9:57 15:56 37:22 ⚔ FC into Archers
23 1,523 10:42 15:24 30:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
81,140 23,772 16,925 6,415 128,252 130,882
47,630 22,806 26,530 5,085 102,051 138,526
29,745 38,457 27,765 2,480 98,447 101,780
15,750 31,853 26,675 5,530 79,808 96,326
35,295 17,077 16,220 1,435 70,027 71,228
19,300 24,712 21,390 3,265 68,667 92,161
19,570 23,145 20,510 770 63,995 77,741
14,840 13,064 2,210 695 30,809 31,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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