AoeStats
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Arena

510092314Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 52m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1476
+9
🇨🇳 Britons · China
1407
+11
🇨🇳 Hindustanis · China
1373
+12
🇨🇳 Ethiopians · China
1235
+17
🇲🇽 Khmer · Mexico
1317
-13
🇮🇳 Saracens · India
1314
-13
🇭🇰 Bulgarians · Hong Kong SAR China
1290
-12
🇺🇸 Huns · United States
1262
-11
Player eAPM Actions Feudal Castle Imperial Opening
61 3,217 10:52 14:26 32:08 ⛏ Fast Castle
57 3,017 9:56 13:39 38:44 ⛏ Fast Castle
43 2,235 9:20 12:39 28:28 ⛏ Fast Castle
35 1,860 10:22 14:52 32:40 ⛏ Fast Castle
34 1,796 10:59 14:50 42:17 ⛏ Fast Castle
27 1,430 10:06 13:36 27:16 ⛏ Fast Castle
22 1,178 10:35 13:42 28:41 ⛏ Fast Castle
21 1,104 9:58 14:32 28:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,745 19,655 24,160 4,755 101,315 116,414
49,745 14,255 28,415 3,450 95,865 99,801
44,040 20,875 19,605 970 85,490 99,174
31,560 17,340 23,860 3,750 76,510 90,680
25,555 27,834 13,265 5,510 72,164 78,398
21,805 22,045 3,505 2,605 49,960 55,148
21,280 13,545 5,770 3,900 44,495 46,588
9,950 9,486 7,085 4,070 30,591 32,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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