AoeStats
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Black Forest

510061651Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 50m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Goths · Vietnam
1345
+14
🇳🇱 Persians · Netherlands
1314
+15
🇲🇽 Italians · Mexico
1305
+15
🇩🇪 Bengalis · Germany
1214
+19
🇨🇳 Turks · China
1394
-21
🇨🇳 Mongols · China
1281
-15
🇨🇳 Persians · China
1249
-14
🇨🇳 Portuguese · China
1225
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,767 12:03 15:40 31:06 ⛏ Fish Boom FC
33 1,679 11:20 15:39 32:20 ⛏ Fast Castle
33 1,678 12:07 16:30 31:02 ⛏ Fast Castle
29 1,499 11:36 15:30 30:09 ⛏ Fish Boom FC
25 1,273 8:18 22:55 27:57 ⛏ Fish Boom FC into Fast Imp
21 1,060 11:07 14:56 29:12 ⛏ Fish Boom FC
21 1,091 11:39 16:29 24:14 ⛏ Fish Boom FC
16 838 13:21 18:16 27:21 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
48,535 23,700 21,765 4,950 98,950 103,845
45,780 26,225 19,285 3,455 94,745 98,407
34,735 27,941 18,285 2,165 83,126 96,740
26,700 21,615 27,000 1,500 76,815 95,149
14,875 26,673 17,885 4,175 63,608 69,261
13,025 25,075 19,100 4,450 61,650 68,450
21,985 13,490 14,975 1,600 52,050 63,103
11,850 11,675 7,740 6,220 37,485 53,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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