AoeStats
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Arena

510048774Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 48m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1419
+12
🇨🇳 Huns · China
1394
+13
🇨🇳 Malians · China
1291
+18
🇨🇳 Bohemians · China
1227
+21
🇹🇼 Franks · Taiwan
1387
-18
🇮🇳 Magyars · India
1346
-17
🇨🇳 Mongols · China
1313
-15
🇨🇳 Cumans · China
1288
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 2,941 10:33 14:25 29:57 ⛏ Fast Castle
35 1,680 9:23 19:47 29:25 ⛏ Fast Castle
33 1,583 11:00 14:55 30:03 ⛏ Fast Castle
23 1,130 10:59 14:43 28:04 ⛏ Fast Castle
23 1,128 11:40 16:00 29:18 ⛏ Fast Castle
20 950 9:55 14:12 28:22 ⛏ Fast Castle
19 906 9:46 14:48 — ⛏ Fast Castle
18 889 11:08 15:11 30:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,965 21,650 16,445 3,125 72,185 75,919
28,325 14,230 18,040 5,050 65,645 85,975
28,880 11,495 16,930 2,900 60,205 86,107
18,845 16,765 10,295 3,050 48,955 64,171
19,365 11,295 11,220 955 42,835 47,999
17,905 12,140 8,245 1,530 39,820 49,415
14,190 14,490 4,620 2,255 35,555 38,238
8,200 7,050 2,940 1,075 19,265 24,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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