AoeStats
← gervaisfonang

Arabia

510304858Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 30m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
838
+8
🇹🇷 Saracens · Türkiye
829
+9
🇹🇷 Franks · Türkiye
805
+9
🇷🇸 Byzantines · Serbia
666
-9
🇮🇳 Persians · India
654
-9
🇨🇲 Inca · Cameroon
646
-8
Player eAPM Actions Feudal Castle Imperial Opening
33 1,001 11:43 23:20 — ⚔ Scout Rush
25 774 10:27 25:00 — ⚔ Champis into Skirms
19 571 12:57 28:19 — ⚔ Scout Rush
19 566 9:59 23:21 — ⚔ Archer Rush
17 518 13:32 24:38 — ⛏ Fast Castle
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,145 10,585 1,895 0 18,625 19,412
6,425 5,161 1,730 200 13,516 15,677
5,965 5,432 995 200 12,592 15,374
5,905 5,220 965 125 12,215 14,019
4,330 2,480 200 540 7,550 10,028
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.