AoeStats
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Black Forest

503709445Analyzed
2v2 RM · 28d ago on Sep 1, 2026· 84m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Goths · Peru
974
+14
🇧🇷 Vietnamese · Brazil
956
+15
🇮🇹 Mongols · Italy
952
-15
🇮🇹 Franks · Italy
922
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 3,524 11:53 16:09 33:35 ⛏ Fast Castle
35 2,997 12:30 18:54 34:55 ⛏ Fast Castle
27 2,262 12:53 18:24 53:06 ⛏ Fast Castle
19 1,576 13:05 23:54 39:25

Resources

Player Food Wood Gold Stone Spent Collected
71,885 20,277 35,905 1,925 129,992 132,404
48,125 43,185 20,130 3,525 114,965 124,761
35,385 38,034 28,265 7,815 109,499 133,579
61,810 25,944 12,245 2,355 102,354 104,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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