AoeStats
← Yaqtin

MegaRandom

509198996Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 97m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Britons · Egypt
725
+17
🇸🇪 Aztecs · Sweden
708
+17
🇸🇪 Italians · Sweden
698
+18
🇬🇧 Persians · United Kingdom
765
-19
🇮🇹 Slavs · Italy
762
-18
🇫🇷 Georgians · France
690
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 3,744 11:30 19:57 90:04 ⛏ Fast Castle
21 2,096 12:41 20:17 37:15 ⛏ Fast Castle
18 1,722 14:57 22:07 42:08
16 1,582 11:39 23:47 38:37 ⚔ Scout Rush
16 1,570 12:10 29:48 51:39 ⚔ Scout Rush
15 1,435 14:27 19:51 36:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,795 45,090 23,070 5,000 122,955 144,635
49,835 41,445 25,090 4,050 120,420 132,403
35,825 46,715 25,765 5,305 113,610 117,048
31,285 42,099 23,910 8,280 105,574 123,449
25,660 20,935 18,865 6,620 72,080 75,842
18,640 38,100 8,145 1,270 66,155 67,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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