AoeStats
← Lord Indranov

Black Forest

510556875Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 63m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Celts · Indonesia
726
+13
🇮🇩 Bohemians · Indonesia
643
+16
🇩🇪 Byzantines · Germany
417
+35
🇪🇸 Persians · Spain
388
+26
🇮🇳 Persians · India
684
-22
🇫🇷 Franks · France
674
-22
🇮🇳 Lithuanians · India
583
-18
🇮🇳 Vikings · India
583
-18
Player eAPM Actions Feudal Castle Imperial Opening
31 1,971 11:12 16:11 32:19 ⛏ Fast Castle
19 1,196 12:22 21:01 33:36 ⛏ Fast Castle
16 1,034 12:45 24:26 35:06 ⛏ Fast Castle
13 824 11:32 22:23 38:06 ⛏ Fast Castle
11 731 13:25 20:20 30:56 ⛏ Fast Castle
9 545 19:11 27:11 54:20 ⚔ Skirmisher Rush
9 546 14:00 23:52 39:09 ⛏ Fast Castle
8 488 12:42 23:12 40:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,830 31,481 21,300 3,620 82,231 116,569
14,270 30,570 20,665 4,480 69,985 96,494
18,065 21,129 24,595 1,580 65,369 73,225
21,310 20,681 19,985 2,555 64,531 79,255
31,060 11,281 16,195 1,500 60,036 78,730
28,900 8,760 12,335 2,250 52,245 96,758
16,235 11,238 6,255 1,680 35,408 56,474
14,915 9,700 5,545 3,110 33,270 37,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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