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Black Forest

510102141Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 26m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Khmer · India
1146
+12
🇮🇳 Britons · India
1121
+13
🇨🇳 Koreans · China
1074
+15
🇦🇺 Franks · Australia
1020
+19
🇹🇷 Turks · Türkiye
1123
-17
🇨🇴 Persians · Colombia
1083
-16
🇨🇳 Khmer · China
1027
-13
🇦🇹 Bohemians · Austria
1016
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 1,556 15:14 — —
36 951 10:38 23:34 —
25 670 12:08 21:05 — ⛏ Fast Castle
21 560 10:44 15:22 — ⛏ Fast Castle
19 515 11:23 14:18 — ⛏ Fast Castle
19 507 10:27 20:34 — ⚔ Drush into Archers
15 397 10:35 15:08 — ⛏ Fast Castle
13 357 13:05 18:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,325 4,695 350 1,025 16,395 18,612
9,725 5,290 350 950 16,315 19,088
5,900 5,190 300 300 11,690 15,197
6,305 4,293 740 0 11,338 13,260
5,105 3,948 1,025 900 10,978 11,829
5,275 4,646 590 370 10,881 13,433
4,175 4,075 510 455 9,215 11,860
5,920 2,451 50 505 8,926 10,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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