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Fortress

510078172Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 52m 44s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Georgians · China
1156
+13
🇨🇳 Italians · China
1125
+14
🇹🇷 Huns · Türkiye
1108
+15
🇹🇷 Khmer · Türkiye
1067
+17
🇨🇳 Persians · China
1181
-18
🇸🇬 Britons · Singapore
1072
-35
🇨🇳 Franks · China
1057
-14
🇨🇳 Jurchens · China
1044
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,887 7:56 11:52 25:16 ⛏ Fast Castle
28 1,458 6:35 11:32 25:50 ⛏ Fast Castle
26 1,357 7:32 10:52 27:01 ⛏ Fast Castle
23 1,187 8:31 12:41 25:39 ⛏ Fast Castle
20 1,030 7:27 11:55 27:57 ⛏ Fast Castle
16 854 6:46 10:40 24:26 ⛏ Fast Castle
14 736 8:39 13:14 27:57 ⛏ Fast Castle
13 661 8:16 13:37 38:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,935 16,130 20,765 670 67,500 96,150
26,960 18,255 12,895 7,125 65,235 83,868
19,340 23,665 15,045 2,505 60,555 83,646
27,850 18,550 8,350 3,805 58,555 58,768
25,615 11,110 17,770 3,780 58,275 63,810
20,920 18,505 11,620 2,250 53,295 83,900
19,730 15,390 9,400 1,700 46,220 51,462
12,580 17,000 3,545 650 33,775 43,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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