AoeStats
← ltjhoward

Arena

510121223Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 41m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Turks · Finland
1032
+16
🇪🇸 Italians · Spain
1028
+15
🇺🇸 Vietnamese · United States
1032
-16
🇺🇸 Franks · United States
1012
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,388 10:05 14:02 27:29 ⛏ Fast Castle
20 835 11:36 15:58 29:53 ⛏ Fast Castle
18 730 11:41 15:24 30:09 ⛏ Fast Castle
14 570 12:00 15:44 29:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,545 12,930 10,430 1,560 43,465 46,018
23,055 11,773 6,175 1,675 42,678 47,512
20,660 9,920 6,585 850 38,015 38,500
10,400 9,300 3,095 855 23,650 27,435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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