AoeStats
← ltjhoward

Black Forest

510115365Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 38m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1015
+17
🇺🇸 Franks · United States
995
+17
🇦🇷 Chinese · Argentina
1034
-17
🇦🇷 Spanish · Argentina
1033
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 998 12:11 17:03 — ⛏ Fast Castle
17 659 13:44 19:01 30:30 ⛏ Fish Boom FC
17 631 13:08 17:14 — ⛏ Fast Castle
15 575 12:42 22:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,300 11,858 6,365 1,615 30,138 38,051
11,080 9,876 1,370 950 23,276 26,898
9,650 9,744 1,580 2,050 23,024 31,420
9,640 5,749 2,960 1,500 19,849 27,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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