AoeStats
← ltjhoward

Black Forest

509968709Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 50m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1000
+15
🇺🇸 Franks · United States
979
+16
🇪🇸 Gurjaras · Spain
1004
-16
🇺🇸 Celts · United States
959
-15
Player eAPM Actions Feudal Castle Imperial Opening
17 852 12:00 17:05 32:24 ⛏ Fast Castle
17 838 10:55 16:26 31:15 ⛏ Fast Castle
16 802 13:19 17:43 33:23 ⛏ Fast Castle
13 654 12:20 18:58 33:09 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,740 14,717 14,715 1,945 53,117 66,584
16,105 21,005 11,440 2,095 50,645 68,978
15,120 15,545 10,280 3,815 44,760 63,643
8,705 9,426 1,980 1,535 21,646 28,846
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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