AoeStats
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Arena

508475339Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 80m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Teutons · Slovakia
954
+16
🇸🇰 Franks · Slovakia
947
+17
🇳🇱 Chinese · Netherlands
943
+17
🇺🇸 Vietnamese · United States
1019
-19
🇺🇸 Franks · United States
997
-18
🇺🇸 Bohemians · United States
867
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 3,100 12:36 17:29 28:38 ⛏ Fast Castle
26 2,081 10:25 16:54 34:13 ⛏ Fast Castle
22 1,802 11:12 15:24 28:15 ⛏ Fast Castle
19 1,541 11:34 15:45 32:09 ⛏ Fast Castle
17 1,383 12:39 17:27 30:12 ⛏ Fast Castle
14 1,129 12:03 17:20 33:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,730 26,854 28,590 3,655 113,829 120,970
34,685 39,330 28,260 4,470 106,745 115,761
42,680 32,140 18,560 3,230 96,610 125,211
16,360 36,925 25,935 3,145 82,365 124,979
28,590 23,020 16,060 2,450 70,120 71,207
18,895 10,880 17,385 160 47,320 61,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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