AoeStats
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Nomad

505943113Analyzed
4v4 RM · 19d ago on Sep 11, 2026· 44m 51s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vietnamese · Canada
1156
+15
🇺🇸 Italians · United States
1141
+16
🇲🇽 Berbers · Mexico
1115
+17
🇩🇪 Malay · Germany
1103
+17
🇦🇷 Sicilians · Argentina
1171
-18
🇰🇷 Vikings · South Korea
1158
-17
🇳🇱 Poles · Netherlands
1108
-15
🇬🇧 Ethiopians · United Kingdom
1103
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,264 13:45 19:41 44:10 ⛏ Fish Boom FC into Fire Galleys
27 1,231 15:21 18:44 37:11 ⛏ Fish Boom FC
23 1,014 15:02 19:59 41:27 ⛏ Fish Boom FC
20 903 13:30 20:40 — ⛏ Fish Boom FC
18 804 16:49 22:31 — ⛏ Fish Boom FC
18 825 15:17 22:22 — ⚔ Fish Boom into Archers
17 785 14:00 18:27 40:26 ⛏ Fish Boom FC into Galleys
16 734 14:01 21:52 37:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,250 18,847 8,890 2,560 41,547 43,831
11,525 15,874 8,925 2,505 38,829 40,751
12,290 16,150 7,395 2,130 37,965 39,849
14,180 13,963 5,915 3,000 37,058 41,470
11,965 6,580 4,735 1,710 24,990 26,804
10,025 7,818 1,215 1,250 20,308 21,162
7,840 5,540 1,585 3,905 18,870 19,830
6,460 7,287 3,545 1,305 18,597 19,844
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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