AoeStats
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MegaRandom

505937072Analyzed
4v4 RM · 19d ago on Sep 11, 2026· 34m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Bohemians · Peru
1332
+10
🇳🇱 Mongols · Netherlands
1275
+12
🇩🇰 Persians · Denmark
1184
+16
🇮🇪 Teutons · Ireland
1116
+18
🇨🇦 Mongols · Canada
1214
-15
🇰🇷 Khitans · South Korea
1189
-14
🇭🇰 Vietnamese · Hong Kong SAR China
1189
-14
🇩🇪 Poles · Germany
1158
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,325 9:47 16:00 — ⛏ Fast Castle
38 1,345 11:32 23:33 — ⚔ Fish Boom into Scouts
37 1,305 11:13 16:42 — ⛏ Fish Boom FC
32 1,125 9:47 26:46 — ⚔ Fish Boom into Scouts
30 1,060 11:16 22:55 —
27 935 11:55 17:09 34:12 ⛏ Fast Castle
27 944 11:42 16:50 — ⛏ Fish Boom FC
25 857 11:56 18:38 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,520 13,695 870 0 32,085 33,565
11,365 10,970 3,630 200 26,165 30,338
11,960 8,170 2,725 1,785 24,640 25,992
8,135 8,251 3,140 950 20,476 21,885
8,230 8,350 2,625 870 20,075 21,618
9,245 7,830 1,620 850 19,545 21,910
8,265 6,271 1,740 750 17,026 18,757
7,085 7,100 2,065 310 16,560 18,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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