AoeStats
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Arena

509918663Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 70m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Magyars · Spain
429
+18
🇸🇪 Byzantines · Sweden
418
+18
🇮🇹 Goths · Italy
575
-22
🇹🇷 Persians · Türkiye
372
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,825 10:57 25:21 39:38
14 975 10:36 21:12 38:22 ⚔ Scout Rush
10 702 11:07 21:41 31:50 ⛏ Fast Castle
10 704 8:10 21:17 37:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,935 28,220 15,975 3,140 80,270 87,684
30,760 26,655 11,840 2,700 71,955 74,066
19,175 14,060 17,340 3,900 54,475 58,883
17,550 11,175 16,015 2,280 47,020 58,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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