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Black Forest

509679188Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 82m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Chinese · India
523
+13
🇨🇦 Turks · Canada
517
+13
🇹🇷 Turks · Türkiye
491
-14
🇸🇪 Byzantines · Sweden
430
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 1,884 12:42 23:20 34:03 ⛏ Fish Boom FC
16 1,345 10:58 22:09 32:46 ⛏ Fast Castle
10 781 15:01 26:27 37:42 ⛏ Fast Castle
10 786 16:38 29:25 44:31 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
37,615 37,221 19,720 3,960 98,516 144,407
42,790 26,935 19,650 4,235 93,610 99,938
14,040 20,567 15,650 1,730 51,987 77,120
11,640 19,286 13,170 5,240 49,336 51,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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