AoeStats
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Black Forest

506854994Analyzed
3v3 RM · 17d ago on Sep 15, 2026· 52m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
903
+11
🇩🇪 Spanish · Germany
827
+13
🇮🇳 Vietnamese · India
792
+16
🇮🇳 Khmer · India
791
-14
🇻🇳 Franks · Vietnam
788
-24
🇵🇪 Inca · Peru
740
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,986 12:49 17:23 32:00 ⛏ Fast Castle
31 1,608 13:29 19:34 35:18 ⛏ Fast Castle
16 854 12:41 23:50 — ⛏ Fast Castle
15 781 12:29 20:05 33:41 ⛏ Fast Castle
14 740 10:14 17:20 32:20 ⚔ FC into Archers
10 520 15:35 26:34 38:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,920 25,074 12,325 3,290 77,609 90,800
29,680 17,083 22,135 2,340 71,238 91,660
20,615 19,562 11,455 2,455 54,087 73,300
12,265 13,860 10,150 2,085 38,360 66,369
14,755 12,131 4,715 1,590 33,191 37,944
8,190 5,504 3,120 1,805 18,619 27,624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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